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Mark Chavez




I am an animation industry professional, currently an academic whose interests are to experiment with emergent (hybrid) animation technologies.

My professional experience includes work at major studios in interactive medias, broadcast television and console games and feature films. I have extensive experience in feature animation and live action visual effects having worked on many major feature films.

Work experiences

  • Animator/Modeler

    With Dreamworks Feature Animation from January 1995 to July 2002.
  • Animator

    With LaserMedia Inc from September 1980 to June 1986.
    Laser Animation
  • Artist/Animator

    With Acclaim Entertainment from July 1992 to December 1994.
    Lead artist for full motion sequences for Alien Trilogy a Playstation I Game
  • Demo Artist Current

    With Nichimen Graphics.
  • Digital Artist

    With TBS vision from September 1990 to December 1992.
    Created computer generated imagery for ride based video playback, television and trades in a subsidiary of Tokyo Broadcasting System located in Japan.
  • Visiting Research Fellow Current

    With University of New South Wales from September 2010 to present.
  • Primary Investigator Current

    With National Research Foundation from March 2005 to present.
    Participating as a lead researcher in Singapore's Interactive Digital Media Research & Development (IDM R&D) Program, funded by the National Research Foundation, Media Development Authority co-space research grant.
  • Assistant Professor Current

    With Nanyang Technological University from March 2005 to present.
    Academic, educator and researcher, as faculty at the School of Art, Design and Media.
  • Educators Programme Chair

    With SIGGRAPH Asia 2008 from March 2007 to December 2008.
    Envisioned as an international gathering of industry professionals and academics, the Educators Programme presents perspectives that appeal to a wide spectrum of interests. The goal is to share educational strategies adopted in both industry and academia to make the learning process more satisfying, productive, and meaningful.
  • owner Current

    With CLONE3D.
    An animation site that I made while working at R+H. It was a fantasy site that allowed the visitor to could talk with 3D characters. Made for XP this site needs an overhaul.
  • Student Intern Current

    With Symbolics.
    Received a grant in the form of a Symbolics compter system and had it installed at the UCLA Film School where I used it to worked on my masters (MFA) thesis.
  • Modeler

    With Rhythm and Hues Studios from November 2002 to February 2005.
    Create photorealistic props, sets and characters for live action feature films


University of California, Los Angeles, Classe de 1990, Film
Arizona State University, Classe de 1980, Fine Art
Arizona Western College, Classe de 1978,